1.0.3 live · unofficial fan guide, not Winter Crew Studios
Fallen Tear: The Ascension Guide

Fallen Tear: The Ascension skill order

Quick answer

Identify the ability your blocked route needs, follow current early-quest guide points and keep Ascension upgrades separate from Hunter Skills, Masteries and Fated Goals. Revisit walls affected by 1.0.2 fixes before changing your build.

Ascension skills supply Hira's traversal kit. Follow the current early progression markers towards the movement abilities needed for later areas, while keeping Hunter skills, masteries and elemental blessings as separate unlocks.

Crystal cavern HUD: bars, shard counters, SHIFT skill diamond — Steam community screenshot

TrackAchievementSnapshot 26 Sep 2026
Half of the Ascension skillsRising Potential11.0%
All Ascension skillsAscended Soul1.5%
All hunter skillsSkillful Adversary0.2%
All masteriesMaster Tier0.5%

The first two rows measure the same Ascension track at different completion thresholds. Hunter Skills and Masteries are separate objectives; spending Ascension points does not complete them.

Where the next point is

Start by checking which track needs the point. An affinity problem, a Fated Goal reward and a missing Ascension ability are different tasks:

  1. Finish the named hunt or Bond quest you already opened.
  2. Check Fated Goals and claim completed rewards; update before repeating a launch-version claiming problem.
  3. Keep your current save while checking the objective, reward claim and installed patch. A missing point alone is not a reason to delete a full-release file.

Map towers track exploration. Do not treat every tower as an automatic Ascension-point reward; check the actual reward and the named ability you are trying to unlock.

Use the current progression indicators

The guide points introduced in 1.0.2 were expanded in 1.0.3 to direct the early route towards important Ascension skills. Speak to the relevant NPC, open the map and check the guide point before searching a random biome for the next ability. A bought Rare Hunt contract uses a separate boss-location indicator.

For blocked walls, 1.0.2 also fixed the Final Combo's opposite-side wall interaction and Overgrowth's wall breaking. Update before treating one of those failures as an undiscovered prerequisite. The 1.0.2 details and 1.0.3 changes distinguish fixes from new skills.

Elements are not the same tree

Fire, water, earth, and wind each have their own blessing achievement. Those are elemental unlocks, not Ascension ranks. See the combat page.

If a hunt is blocking a movement upgrade, check whether you bought that hunt's contract and whether its map marker is active. Use the teleport item to return to a visited Hedwynn Root when the current path needs an ability you do not yet have.