Fallen Tear maps and route conditions
Open the 20-region map index. Golem Ruins needs three artifacts and a heart hand-in; Lilac Mire has four flower sequences. The official world count is 26 biomes.
Find a region below to open its collectible map and Fated Goals in Jabos's illustrated guide. The author upgraded the maps for the full release on September 27, 2026, then added Gustav and Aria locations on September 30. These 20 mapped regions are not the same count as the official 26 interactable biomes.
Quick answers
How many biomes does Fallen Tear have? 26 interactable biomes officially, but the illustrated maps cover 20 mapped regions — the two numbers count different things, so do not treat a region as missing because 20 is lower than 26.
Where are the collectible maps? In Jabos's illustrated Steam guide, linked region by region below. It was rebuilt for the full release on 27 September 2026, and Gustav and Aria locations were added on 30 September.
Are these maps current? Yes — 27 September 2026 for the full-release rebuild, plus the 30 September location additions. Each row opens the exact section for that region.
Full-release map index
| Region | Illustrated map and Fated Goals |
|---|---|
| Hill Crest | Open Hill Crest |
| Willow Alps | Open Willow Alps |
| Hushing Woods | Open Hushing Woods |
| Paupao Falls | Open Paupao Falls |
| Silent Springs | Open Silent Springs |
| Cinderbrush | Open Cinderbrush |
| Grand Canyon | Open Grand Canyon |
| Water Pathway | Open Water Pathway |
| Whirlpool | Open Whirlpool |
| Purist Isle | Open Purist Isle |
| Nargun's Cradle | Open Nargun's Cradle |
| Lilac Mire | Open Lilac Mire |
| Golem Ruins | Open Golem Ruins |
| Desert Sound Dunes | Open Desert Sound Dunes |
| Ivory Stone Tree | Open Ivory Stone Tree |
| IOAI Tribe | Open IOAI Tribe |
| Rakiah | Open Rakiah |
| Ageuan | Open Ageuan |
| Bislow | Open Bislow |
| Zapana | Open Zapana |
Doors and paths that need a specific action
| Region | What opens the route |
|---|---|
| Cinderbrush → Rakiah | Give the Dragons Blood Flower to Altapi |
| Grand Canyon | Use Pwyll to open the marked door |
| Whirlpool | Use Dagoth to open the marked door |
| Ivory Stone Tree | Use Idris to open the marked door |
| Willow Alps dragon area | Bait the dragon into the rock to open the stone-door route toward the stat-boost chest |
Match the door to the region's map before selecting the ability. These are specific route conditions; recruiting every Bond is not a prerequisite stated by this map guide.
Golem Ruins: artifacts, bridge and heart
Use the numbers on Jabos's Golem Ruins map; they label this map's entrances, not universal game coordinates.
- Find the three artifacts marked on that map.
- Bring them to the large golem's room, marked door 18.
- This raises the bridge between doors 1 and 27. Follow it to pick up Golem's Heart.
- Return the heart to the large golem, then enter door 2 to leave.
This sequence is the map author's answer to a player stuck on the bridge. Collecting the heart before returning to the golem does not finish the hand-in.
Lilac Mire flower passwords
The Lilac Mire map gives these four sequences. Keep the letter order exactly as shown in that guide when matching the flowers:
| Sequence | Destination or reward |
|---|---|
| RBGY | Nargun's Cradle |
| RGGR | Shortcut |
| BYRG | Stat-boost chest |
| GBYR | Gatoroth |
Gustav in Paupao Falls
For the optional Gustav scene, free him before killing Hivea, according to the Paupao Falls map note. The September 30 map update marks Gustav and Aria interactions. Check those pins before advancing an encounter if you are collecting their travel scenes; the map does not establish a complete recruitment quest for either character.

Places the achievements name
| Place / beat | Achievement | Notes |
|---|---|---|
| Willow Alps | Feathered Giant — saw the Mystical Bird | 32.4% |
| Alps (first town) | First Step, Alps | 20.1% |
| Bislow | To Bislow We Go | 1.2% |
| Map towers | Kalamons Descendant — unlock all | 0.3% |
| All areas | Pathfinder — discover all of the areas | 0.8% |
This is a selection of named places, not the entire biome list. The map indicators for certain quests promised after 1.0.1 arrived in 1.0.2: NPC interactions in the early game now drop guide points for the related quest, and buying a rare hunt contract marks the boss's location.
Patch 1.0.1 also touched the world itself: traversal fixes across Zapana: The Wind Kingdom and softer one-hit spike sections in Nargun's Cradle (full digest). Patch 1.0.2 added its own round of route and trap fixes (see below).
Sanctuary
Official feature list: Sanctuary is a ruin you bring back to life — smithing, a battle arena, utilities. It is a hub, not a fast-travel map we can print. There is no achievement that says "fully upgraded Sanctuary", so we will not invent a renovation order.
Collectibles that live on the map
| Thing | First pickup achievement | Later goal |
|---|---|---|
| Ancient Texts | Whispers of the Past (51.6%) | Keeper of Knowledge — 30 texts (1.2%) |
| Ancient Weapons | Relic of Power (41.5%) | — |
| Missing Doll Thread | Collector (36.5%) | — |
| Rare Hunt contracts | Half the Game (1.7%) | Rare no more — all rare hunts (0.1%) |
Use a collectible map that matches your game version when checking a missing pin. Achievement names alone do not tell you which entrance, ability or item opens a route.
Quick answers about the map
- Is there a full map? Not from the developers — the indexed community guide above is the practical one, covering 20 mapped regions against the official count of 26 interactable biomes.
- How do I know I have seen everything? Pathfinder — discover all of the areas (0.8% of players) is the only completion signal the achievement list gives you, and the map index covers a selection rather than every biome.
- What about map towers? They are the fastest honest progress marker: Kalamons Descendant — unlock all sits at 0.3%, so completing towers is a rare, trackable goal.
- Is Sanctuary a map screen? No — the official feature list describes a ruined hub you rebuild (smithing, arena, utilities), not a fast-travel layer.
- Which collectibles are spread across the whole map? Ancient Texts (30 for Keeper of Knowledge), Ancient Weapons, Missing Doll Thread and the Rare Hunt contracts listed above.
1.0.1 route blockers: where to retry
| Where you are stuck | What 1.0.1 changes | Next check |
|---|---|---|
| Ageuan: Water Kingdom pipes | Corrects inconsistent traversal speed | Retry the pipe on the patched build before changing your movement setup |
| A hidden area in Ageuan | Adds visual clues because the entrance was too difficult to find | Look for the new visual cues; the notes do not supply a coordinate |
| Bislow after Haslan | Fixes a guard blocking progress even after Haslan: The Earth God was defeated | Confirm the defeat and return to the guard on 1.0.1 |
| Zapana: The Wind Kingdom | Improves several platforming areas | Retry the troublesome traversal with the update installed |
| Nargun's Cradle | Adjusts one-hit spike sections that return Hira to safety | Test the patched section rather than relying on an Early Access jump line |
| Paupao Falls | Adds nearby voice lines for the Injured Elder | Listen for the Elder while approaching; the audio indicates his position |
| Enid's Maze Puzzle Areas | Adds Enid voice lines on entry | Use the voice cue to identify the puzzle area before searching another region |
These changes distinguish a patched blocker from an unopened route. They do not grant every traversal ability, move every collectible, or add all proposed quest markers.
1.0.2 route and trap fixes
| Where | What 1.0.2 changes |
|---|---|
| Cinderbrush | Gamba's ending cutscene now triggers even if the game is closed after the fight |
| Whirlpool | Dying to spikes inside water streams no longer leaves Hira unable to interact with the world |
| Purist Isle | The Light Statue item now works with the Last Light Puzzle; fixed a stairs area you could drop through; the Giant Statue can no longer trap Hira in its fingers |
| Mountain's Peak | HUD no longer disappears after the Gemhoof boss fight |
| Grand Canyon | Durin's Encounter no longer resets after all Rins joined; no extra Fated Point on area reload |
| Castle | Runa's endgame dialogue proceeds at Affinity level 4; her cut-off dialogue (a missing cutscene) is fixed |
| Train Stations | Nargun's Castle, Purist Isle and Bislow stations cannot be used until the connected station area is unlocked |
Official 1.0.2 patch notes, checked 17 October 2026.
Picking the next lead
If you are lost, start with the last named quest or character and the region you are in. Check the table for a matching blocker, then revisit that interaction once on the updated build. For the Bislow guard, the Haslan defeat matters; merely reaching Bislow is not the fixed condition. For Ageuan's hidden area, look for the new cues rather than treating every unmarked wall as an entrance.
The studio began delivering on that list in 1.0.2: early-game quest guide points and rare-hunt markers are live, and the notes say early-progression guidance will be further improved after release. Treat a marker you cannot see on later quests as not implemented yet, not as a bug in your save.
Official 1.0.1 route and guidance fixes, checked October 4, 2026.
