Fallen Tear: The Ascension bosses
Apex Minikin is the first wall (80%). Magi is late (1.8%). Everything else is a hunt name until a HUD prints it.
This page identifies named fights and separates them from achievement titles. Use the encounter name shown in your game when matching a boss or hunt.

Named fights
| Name | Evidence | Snapshot 26 Sep 2026 |
|---|---|---|
| Apex Minikin | "Fall of the Protector — Defeated Apex Minikin" | 80.5% |
| Magi | "The Impossible — Defeated Magi" | 1.8% |
| Mystical Bird (Willow Alps) | "Feathered Giant — Saw the Mystical Bird" | 32.4% — saw, not necessarily killed |
The dated achievement percentages below describe how many owners completed a feat, not its story order or whether a fight is optional.
Other achievement titles that smell like hunts
These are achievement titles, which can differ from encounter names. Match the contract and map marker before choosing a fight:
Mycelium Rage · Honey Galore · Mechanical Snake · Melted Snow · Twice the Trouble · Misunderstood Mother · Stone King · Watch your Step · Apex Predator · The Ultimate Destructo-Bot · The Underground Terror · Death Roller · Fourfold Fury · Making Mountains · Flying Menace · The Purge · Golden Light · Got the Chef
Until a HUD or patch note prints a health-bar label, treat that list as hunt names, not a spoiler-free boss order.
Rare hunts
"Half the Game" = half of the Rare Hunt Contracts (1.7%). "Rare no more" = defeat all rare hunts (0.1%). The Korr Hunter's Association veteran license ("Bonafide Hunter", 3.5%) sits in the same loop. There is no public contract list.
FAQ
Is Apex Minikin optional? The achievement percentage alone does not prove that. Check the current campaign objective rather than treating popularity as a prerequisite.
Does Fallen Tear Mode change boss HP? Not published. The mode has a clear achievement. No numbers.
Boss and arena failures fixed in 1.0.1
- In Lilac Mire, enemies could leave Combat Areas; the fix also applies to other Combat Areas. If an encounter would not finish because an enemy escaped the boundary, update before repeating the same search outside it.
- In the fight identified by the developer as “????”, the boss could teleport behind the gates. That is a fixed bug, not a hidden phase you need to access by clipping through the gate.
- Euan no longer remains trapped too long after Efimer's Fated Bond Skill.
- After defeating Haslan: The Earth God, a Bislow guard could still stop progression. Return to that guard on the patched version if the defeat is already complete.
Boss failures fixed in 1.0.2
- Gun'na um Cutsa (IOAI Tribe Arena) could spin indefinitely, forcing a restart. Fixed.
- The Crimson Lion could move out of bounds with one skill, stopping the fight; being stunned by Efimer's Fated Bond Skill also broke its sprite rotation. Both fixed.
- Shroomlord could still take damage from Fated Bond skills during its transition phase. Fixed.
- Golgard's Endure could be reset by Pwyll's Fated Rush and Bond Attack; Deepthurchin's Endure bar could loop while stunned. Both fixed.
- Eldric's boss camera was off-centre, and Zephish could fail to spawn in Paupao Falls. Fixed.
- Ivory Stone Tree Fanged Beasts no longer despawn when you move away from them.
- Gerald: closing the game right after the win could leave you unable to continue. Fixed.
- The "????" encounter could fail to trigger if it was first met in Zapana: The Wind Kingdom. Fixed.
- Morvigos could stay frozen mid-air after its fight, and Nocthorr Soldiers could fall off their platforms. Fixed.
- Late-game enemies now drop more Korr Shards.
Official 1.0.2 patch notes, checked 17 October 2026.
Bloodmoon changes your preparation
On 1.0.1, Bloodmoon enemy difficulty is 1.5× instead of 2×, events occur every 45 minutes instead of 30, and enemies correctly drop 3× their normal Korr Shards. Plan around the new interval and reward, not launch-day numbers. This is an enemy/event modifier, not a published HP table for every boss.
The patch also prevents Bloodmoon-affected normal mobs from destroying interactable or breakable objects that require specific actions. Do not bring an enemy over as a shortcut to break a progression obstacle. Use the intended action your current abilities provide.
Official 1.0.1 fight and Bloodmoon notes, checked October 4, 2026.
