Fallen Tear: The Ascension patch 1.0.4
1.0.4 pays 5x a Hunt Contract's cost in Korr Shards, lets Hira juggle flying enemies in the air, makes the Double Jump snap onto ledges, and cuts Dragon's Hoard from 250,000 to 100,000.
Patch 1.0.4 landed on 30 October 2026, one week after 1.0.3, and it is the first patch since launch that pays the player back: a completed Hunt Contract now returns five times what it cost in Korr Shards. The same update gives Hira proper aerial combos, makes the Double Jump snap onto ledges that used to be just out of reach, and cuts the Dragon's Hoard requirement from 250,000 to 100,000 Korr Shards.

Hunt Contracts now pay you back five times
The studio's framing is blunt: players were asking why they should buy a contract when finishing it did not feel worth the price. From 1.0.4, completing a Hunt Contract rewards Korr Shards equal to five times its cost — their example, a contract that costs 550 shards returns 2,750.
What that changes in practice:
- Contracts stop being a shard sink and become a shard source. Before this patch the reward was the loot and the completion, and the fee was pure cost; now the fee is working capital.
- Pick contracts you can actually close. The payout is tied to completion, so a contract you abandon is the one case where the old maths still applies.
- The 1.0.3 death rule still holds. You do not lose shards when Hira dies, so a failed contract run costs time and travel, not the fee twice over.
Air combos and the double jump
Two traversal changes that read small and play large:
- Air juggling works now. You can launch a flying enemy, keep hitting it in the air and extend a combo without dropping to the ground first — the studio says this came directly from watching players fight flying enemies.
- The Double Jump snaps onto platforms. The complaint was specific: a platform that looked reachable at the peak of Hira's double jump would still be missed. 1.0.4 makes the jump more consistent about catching the ledge, which matters most in the optional platforming pockets rather than on the critical path.
The notes add that traversal is still under review, so expect more of this rather than a one-off fix.
Dragon's Hoard drops to 100,000
The 250,000-shard requirement is gone: Dragon's Hoard now asks for 100,000 Korr Shards earned in total. Combined with 1.0.3 removing the death penalty, the achievement stops being a "do not spend anything for the whole game" trap — you can spend on upgrades and still finish it. The Dragon's Hoard page carries the new number.
The fix list, by area
Hira and the interface
- A black screen in the Temple of Oras when a door was used while the menu was being opened repeatedly.
- Buying one Hunt Contract could switch the selection to Mechalevizz instead.
- Enid's Doll could retrigger a boss death animation.
- Hira's Menu did not appear at the location of the ending events.
- Spear Warp could accidentally trigger a Map Pinning screenshot.
- Enid's Puppets would not attack Spikechin enemies, and did not despawn after Hira died.
- Efimer's Skill did not work on Golem enemies.
- A missing prompt on the post-endgame boss in Godspire Ruins.
- Zosrin's quest icon stayed on the map after recruiting him.
- The Mastery tab kept its yellow notification after everything was claimed.
- Hunt Contract descriptions in the Journal could not be scrolled.
Areas and events
- The Spinning Blades area in Zapana: Wind Kingdom was optimised.
- A Zapana elevator that should have stayed unlocked reverted to inactive.
- In Bislow: Earth Kingdom, a gate would not unlock after teleporting with the rune following the Haslan fight.
- A Purist Isle light statue stayed highlighted after activation.
- In Nargun's Castle, a guard let players trigger the area blocker from the wrong side and get trapped; a combat area could also trap players after the last wave.
- In Zapana, the ???? boss could be bypassed with Spear Warp.
- The Teleport Root in the Temple of Oras had no interaction prompt.
- Runa's tavern dialogue offered choices during an event that should not have any.
Enemies and bosses
- Elemental Gods rebalanced toward Hira's endgame progression.
- Golgard, the Last Golem King: breaking the arms now drops Red Orbs for healing.
- Magi, the Silent Acolyte: Spear Warp can no longer leave the arena in Phase 2; Enid's Puppets now attack; Water Imbuement can no longer freeze a boss that is already invulnerable.
- Elite Bislow Warrior no longer regrows its shield sprite when knocked airborne by Earth Imbuement Meteor Stomp.
- Steam Goat in Rakiah: Fire Kingdom now loses its armour to Earth Imbuement Meteor Stomp.
What to do with this
- Take every Hunt Contract you can finish. At five times the cost, they are now the most reliable shard income in the game outside blood-moon farming.
- Retry the jumps you gave up on. If a platform felt one pixel too far before 30 October, it is worth one more attempt.
- If Dragon's Hoard looked impossible, look again. 100,000 changes the answer, especially with no death penalty.
- Stuck on Magi or Golgard? Both bosses got fixes that change the fight: the arena is sealed, and Golgard's arms now heal you.
